Journeyman (Grades 7-12)
A Merchant Adventurers Quest
Become a journeyman in the Guild of Merchant Adventurers. Complete activities in each skill area to continue learning the skills of your new profession. Once you've completed the activities you've selected, return to the Merchant Adventurers and receive a certificate of accomplishment from Mistress Anne Gresham.
Basic Skills - Try 3 activities to learn proper behavior
- Attend the Court of Common Pleas - Scheduled show
- Attend a Costume lecture - Scheduled show "What We Wear"
OR Attend and/or participate in Costume Contest - Scheduled show, Rose Stage
- Learn the proper manner to address different members of Court - Upon request, Nobles
- Identify the members of the Privy Council and why it is important - Upon request, Nobles
Military Skills - Try 3 activities to learn the skills necessary for defense.
- Participate in the pike block for the mid-day parade or Masque of St. George - Militia
- Using the Pells Post, learn the difference between using a sword when fighting in a pike block or in a sword fight - Upon request, Militia encampment
- Identify the purpose of an English long bow and a cross bow and the differences between them - Scheduled show or upon request, Archery Range
- Talk to the Knights at the Joust to learn the purpose of the Joust and the training required - Scheduled show or upon request, Little Green Field
Naval Skills - Try 3 activities to learn the skills necessary to sail a merchant ship.
- Experiment with 2 different navigational aids - Upon request, Merchant Adventurers
- Discuss the purpose of a pilot's Rutter - Upon request, Merchant Adventurers
- Learn to make an advanced knot - Upon request, Merchant Adventurers
- Learn the principles behind navigation - Upon request, Merchant Adventurers
Cipher Skills - Try 2 activities to learn the skills necessary to protect guild secrets.
- Identify the duties of a cipher secretary - Upon request, Merchant Adventurers
- Explore various techniques to encode message - Upon request, Merchant Adventurers
- Explore the techniques to decipher encoded messages - Upon request, Merchant Adventurers
Guild Knowledge -Do 1 activity to learn the political history.
- Learn the Merchant Adventurers' history - Upon request, Merchant Adventurers
- Learn Tudor family history - Upon request, Nobles or Merchant Adventurers
Leisure Activities - Try 1 activity.
- Attend the Joust or Coursing of the Hounds - Scheduled show, Little Green Field
- Try the Maypole or learn a dance - Scheduled show or upon request, Townsfolk
- Play a game - Upon request, Townsfolk, Militia encampment, or Nobles